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    <loc>https://www.crstanier.co.uk/journal/19-amazon-alexa-echo-spotify-cannot-find-songs-by-artist-album</loc>
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    <loc>https://www.crstanier.co.uk/journal/16-plastic-and-pixels</loc>
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    <lastmod>2020-10-18</lastmod>
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      <image:title>Journal - Play well - Lego and Minecraft - two sides of the same block - Lego, meaning play well, was founded over 80 years ago. The small plastic bricks facilitate imagination, creativity, fun and social interaction and enjoyed by people of all ages all around the world. It is a timeless system that has been used for play, for work and for art. But in 2009 the world was introduced to new block system that in its six short years has grown to be valued at over $2.5billion. The difference was these blocks were pixels, not plastic, and were interacted with on a computer rather than the living room carpet.</image:title>
      <image:caption>As technology ever more prevalent in our lives there is increasing discussion about how much time our children spend interacting with their devices and the dangerous around. But how far removed are traditional toys such as Lego and their electronic (almost) counterparts? I wanted to spend some time exploring this question and look at where these games are heading.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5f8bf3bdf4a13b12f654093a/1603025266287-HAU8VIRKK48FTR6R90RO/16-minecraft-city.png</image:loc>
      <image:title>Journal - Play well - Lego and Minecraft - two sides of the same block - One aspect that is perhaps neglected when comparing the two block systems is the price. Lego produces high quality bricks - every Lego brick produced is compatible with every other brick produced and sets can cost over £400 each. In comparison, Minecraft costs just £17.95 for an entire world of blocks and possibilities. You often hear people complaining that children have too much screen time - time spent in front of devices be they TV, computers, iPads or phones. But technology changes fast. The idea of a display being limited to a screen is a relic of the past, demonstrated by products such as Google's Glass and Microsoft's Hololens augment reality around you. Would people's opinion of children playing computer games if they interacted with virtual blocks in the real world? Microsoft's recent announcement of Hololens depicted just that reality. Concepts demoed Minecraft augmented reality, further closing the differences between plastic and pixels.</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5f8bf3bdf4a13b12f654093a/1603025342200-M32VHH5H2HASKDIS9PI9/16-minecraft-hololens.png</image:loc>
      <image:title>Journal - Play well - Lego and Minecraft - two sides of the same block - I've always loved Lego and I have little doubt I will continue to do so. It is a toy that has been enjoyed by generations and fuelled the creativity of countless individuals. However, for all its history it is not immune to the competition posed by tech companies as they, perhaps inspired by Lego, come up with new and exciting ways to build, create and explore. Augmented reality is becoming more common place and this will allow computer games move away from being locked into a screen overlaying in the world around us. It can't be categorically stated that one is better than the other it is a matter of preference - but both, plastic and pixel, inspire those who play with them to push the boundaries of their imagination and creativity.</image:title>
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    <loc>https://www.crstanier.co.uk/journal/15-retail-revolution-part-1-introduction</loc>
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    <lastmod>2020-10-18</lastmod>
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    <lastmod>2021-03-16</lastmod>
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    <loc>https://www.crstanier.co.uk/books/escaping-the-build-trap-melissa-perri</loc>
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    <lastmod>2021-04-17</lastmod>
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    <lastmod>2021-05-16</lastmod>
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    <lastmod>2021-05-21</lastmod>
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    <lastmod>2020-10-19</lastmod>
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  <url>
    <loc>https://www.crstanier.co.uk/about</loc>
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    <priority>0.75</priority>
    <lastmod>2023-12-07</lastmod>
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      <image:title>About - I’m a Senior Director with experience in B2B and B2C organisations covering Enterprise IT, e-commerce/Subscriptions &amp; Marketplaces. I’ve worked both operationally in the delivery teams and managing Product Managers directly.</image:title>
      <image:caption>I’ve been accountable for organisations of over 100 people and their role in returning value to the business.</image:caption>
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    <loc>https://www.crstanier.co.uk/speaking</loc>
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    <priority>0.75</priority>
    <lastmod>2020-11-09</lastmod>
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    <loc>https://www.crstanier.co.uk/product-management-coaching-consulting</loc>
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    <lastmod>2024-02-14</lastmod>
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    <lastmod>2020-10-22</lastmod>
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    <loc>https://www.crstanier.co.uk/product-management-coaching-consulting/1-x-1-mentoring</loc>
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    <lastmod>2024-02-14</lastmod>
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    <lastmod>2020-11-07</lastmod>
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    <loc>https://www.crstanier.co.uk/product-management-coaching-consulting/job-interview-prep</loc>
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    <priority>0.75</priority>
    <lastmod>2024-02-14</lastmod>
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  <url>
    <loc>https://www.crstanier.co.uk/resources/digitaleleute2020</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-11-09</lastmod>
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      <image:title>Digitale Leute 2020 Slides - Presentation Slides</image:title>
      <image:caption>Below you can find the slides presented at the Digitale Leute 2020 Summit on 6 Diagrams I use to explain Product Management Concepts. Download PDF (via Google Drive)</image:caption>
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    <lastmod>2024-05-01</lastmod>
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